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  • This is a quick start guide to get an LV2 plugin running in a MOD Duo device. ...n is well described elsewhere. The SDK assumes that you have a working lv2 plugin for desktop linux. If you haven't gotten that far, you should start with th
    8 KB (1,298 words) - 14:08, 17 December 2020

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  • ...orial will show you how to develop a graphical user interface for a plugin to be used in the MOD UI. This tutorial is diveded in 4 parts: ...nents of a plugin GUI. Everyone involved in the process (from the designer to the developer) should see this.
    1 KB (240 words) - 20:53, 5 November 2018
  • The easiest way to deploy the compiled plugin to the MOD is by using the [[MOD SDK]], but you can also do it manually using ..., open the SDK in your browser. Refer to the [[MOD SDK]] page to learn how to do it all.
    840 bytes (147 words) - 15:45, 19 September 2019
  • ...you an overview of how the license authentication mechanism works and how to build your commercial LV2 ...ps://github.com/moddevices/mod-plugin-builder mod-plugin-builder]. If want to know information regarding
    4 KB (678 words) - 07:31, 15 October 2018
  • ...MOD Labs initiative a new environment has been created to allow developers to publish their creations so MOD Duo users can also install and use them. ...bs cloud environment and also how users can change their Duo configuration to consume them.
    3 KB (506 words) - 15:19, 24 September 2020
  • ...r list of curation items MOD does on plugins before publishing them to the Plugin Store. Please note that, due to this list not being created from the start, a few of the already published
    2 KB (358 words) - 13:27, 5 August 2021
  • ...l learn how to add the features of the MODGUI extension to an existing LV2 plugin bundle. This is a very mechanical procedure and all you need to know is how to edit some text files in a plain text editor, such as notepad. No programmin
    5 KB (753 words) - 21:24, 5 November 2018
  • This page describes the process of creating an audio plugin for MOD.<br> ...opriate documentation according the method you choose and finally show how to upload and test it on your device.
    5 KB (841 words) - 09:56, 25 October 2021
  • This is a quick start guide to get an LV2 plugin running in a MOD Duo device. ...n is well described elsewhere. The SDK assumes that you have a working lv2 plugin for desktop linux. If you haven't gotten that far, you should start with th
    4 KB (537 words) - 13:56, 24 March 2023
  • ...a.k.a peripheral devices) as expression pedals and foot-switches extension to MOD devices, for example the [https://moddevices.com/pages/mod-duo MOD Duo] ..., show the absolute parameter value on a display, use different LED colors to indicate a specific state, etc.
    4 KB (619 words) - 12:40, 25 March 2023
  • This page describes how to make a plugin package for mod-plugin-builder (or MPB for short) Plugin packages reside in plugins/package/ directory.
    4 KB (592 words) - 21:49, 13 September 2017
  • In this tutorial we are going to show how to use time-based parameters. ...e the Global tempo options, which will sync all plugins in your pedalboard to the same beat.
    5 KB (840 words) - 22:39, 9 March 2020
  • ...te with the cloud API and ease the process of building and publishing your plugin. ...om the [https://github.com/moddevices/mod-devel-cli mod-devel-cli] project to install the tool.
    6 KB (936 words) - 15:29, 24 September 2020
  • This page describes how to make a plugin package for mod-plugin-builder (or MPB for short) using buildroot. Plugin packages reside in plugins/package/ directory.
    8 KB (1,208 words) - 14:47, 13 January 2024
  • ...our MOD device and access them in multiple different ways according to the plugin where they are can be used. This can be audio or midi files to be played, or drumkits, soundbanks, etc.
    6 KB (968 words) - 12:29, 15 June 2022
  • This is a quick start guide to get an LV2 plugin running in a MOD Duo device. ...n is well described elsewhere. The SDK assumes that you have a working lv2 plugin for desktop linux. If you haven't gotten that far, you should start with th
    8 KB (1,298 words) - 14:08, 17 December 2020
  • Apart from programming LV2-plugins in a "traditional" way, it's also possible to generate LV2-plugins for MOD devices from gen~ objects created in Cycling ' This page will tell you the how and why of programming audio effects for the MOD Duo using this very differ
    8 KB (1,284 words) - 17:25, 19 March 2023
  • ...umb|The SDK Wizard|400px]]The SDK's goal is to allow LV2 plugin developers to implement the MOD Graphical User Interface extension. ...ard. For this, each plugin must have its html code that allows the browser to properly render it.
    5 KB (809 words) - 15:40, 19 September 2019
  • ...music setups to have noise issues that require some thought and experience to sort out. We prepared this short guide to help you troubleshoot some noise issues that you may face using MOD devices
    5 KB (932 words) - 12:16, 24 August 2023
  • ...Ethernet device) but the screens do not seem to work properly, we can try to re-flash the "top-board"/screen controller unit.<br/> ...le in the bottom-right corner of the regular web interface), then navigate to the "DANGEROUS" area.<br/>
    4 KB (647 words) - 18:48, 26 February 2024
  • == DO I NEED A COMPUTER OR OTHER SIMILAR DEVICE TO PLAY WITH MOD DWARF? == ...computer/tablet/phone is used to install new effects; create pedalboards (plugin arrangements with control assignments); upgrade the internal software; and
    6 KB (1,034 words) - 13:28, 27 February 2020

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