Difference between revisions of "Max gen~"

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In this page we'll focus on LV2 and MOD.
 
In this page we'll focus on LV2 and MOD.
  
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'''NOTE: This is a work in progress! (specially this page!)<br>
 +
Except some information to be missing.'''
  
NOTE: This is a work in progress! (specially this page!)<br>
+
== How it works ==
Except some information to be missing.
 
  
 
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This works by mixing pre-existing plugin wrapper code with the gen~'s code export feature.<br>
== How it works ==
+
By exporting the code we can compile them together to create an LV2 plugin binary, then generate the meta-data from it.
  
  
  
 
== Dependencies ==
 
== Dependencies ==

Revision as of 12:55, 28 October 2016

This page describes how to get Max gen~ objects working as LV2 plugins, with the purpose of running them on the MOD.
Note that the same procedure also allows for building cross-platform VST2 plugins (Linux, Mac and Windows), but without a custom graphical interface.
In this page we'll focus on LV2 and MOD.

NOTE: This is a work in progress! (specially this page!)
Except some information to be missing.

How it works

This works by mixing pre-existing plugin wrapper code with the gen~'s code export feature.
By exporting the code we can compile them together to create an LV2 plugin binary, then generate the meta-data from it.


Dependencies